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Thanks Seven. The Corona runtime is already done. We've been working on the cocos2d runtime, which will be available next. If forced to give a date I'd say that'll happen within a week or two, if not sooner. After that will be Unity Futile, which I expect won't be too hard. I've already spoke a bunch with Matt Rix, the Futile author. After that will be Unity 2DToolkit, which honestly I don't yet have a firm grasp on how much work that will take.
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Spine is one of the Best Free 2D Animation Software. Artists, game developers, 2D animators can handle this software more easily than beginners. Artists, game developers, 2D animators can handle this software more easily than beginners.
These 4 toolkits I just mentioned are the original goals of the Kickstarter and will be done first, before any stretch goals (except for a few small features we've already finished). TLDR; we working hard and Unity will be done ASAP, Futile first then 2DToolkit.
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After being disappointed about the lack of Unity support for Spriter (among other little things) I'm really looking forward to Spine. It's great that you guys have chosen to support the game toolkits yourself instead of relying on the community for those. I have been playing around with Spine and everything works awesome. Now, if only more people would pledge, we can get some of those oh so juicy stretch goals. Bounding boxes, integrated texture packer and free-form deformation? Come on people, only 6 more days to go! Spread the word!
Spine is really fantastic stuff, I absolutely love it. We bought it this week. Unfortunately, It's currently fairly slow for mobile in any serious project due to the unoptimised playback routines in unity. I'm not sure if it generates garbage or not since Unity seems to be all over the place tonight. I am interested in rewriting this and sharing my findings, but before I am pushed to that last resort I'd like to know if anyone else here has plans to do so? If so, perhaps we could work together on it. Or perhaps the author will find the time to do so.
Generally the C# back end for spine is great, it's just the unity part that could use improvement. Spine is really fantastic stuff, I absolutely love it. We bought it this week. Unfortunately, It's currently fairly slow for mobile in any serious project due to the unoptimised playback routines in unity.
I'm not sure if it generates garbage or not since Unity seems to be all over the place tonight. Free download ebook bhs inggris sd kelas 5. I am interested in rewriting this and sharing my findings, but before I am pushed to that last resort I'd like to know if anyone else here has plans to do so? If so, perhaps we could work together on it.
Or perhaps the author will find the time to do so. Generally the C# back end for spine is great, it's just the unity part that could use improvement. Ghost recon future soldier walkthrough. Spine is really fantastic stuff, I absolutely love it. We bought it this week. Unfortunately, It's currently fairly slow for mobile in any serious project due to the unoptimised playback routines in unity.